The solid foundations supporting gamification

Katy Montgomery

Consider the following two examples.  What do they have in common? 

Both of these are examples of gamification, or game-based learning. Gamification is not just child’s play. It offers many benefits for adult learners as well. University students, for example, love gamified learning activities. It’s also a hot trend in corporate training. With all this popularity, what are the broader theories about learning that support gamification? And, how can we apply tenets of those approaches to maximize the learning potential in game-based learning?